UAnimInstance::NativeUpdateAnimation

Native update override point.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h

Include

#include "Animation/AnimInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimInstance.cpp

Syntax

virtual void NativeUpdateAnimation
(
    float DeltaSeconds
)

Remarks

Native update override point. It is usually a good idea to simply gather data in this step and for the bulk of the work to be done in NativeThreadSafeUpdateAnimation.

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