| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/StaticMeshActor.h |
Include |
#include "Engine/StaticMeshActor.h" |
class AStaticMeshActor : public AActor
StaticMeshActor is an instance of a UStaticMesh in the world. Static meshes are geometry that do not animate or otherwise deform, and are more efficient to render than other types of geometry. Static meshes dragged into the level from the Content Browser are automatically converted to StaticMeshActors.
Name | Description | ||
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bool |
bStaticMeshReplicateMovement |
This static mesh should replicate movement. |
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EPhysicsReplica... |
StaticMeshPhysicsReplicationMode |
Set which replication mode to use for this static mesh instance if it both replicates and simulates physics. |
Name | Description | |
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AStaticMeshActor ( |
Name | Description | ||
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ENavDataGath... |
GetGeometryGatheringMode() |
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|
UStaticMeshC... |
GetStaticMeshComponent() |
Returns StaticMeshComponent subobject |
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void |
SetMobility ( |
Function to change mobility type |
Name | Description | ||
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void |
BeginPlay() |
Overridable native event for when play begins for this actor. |
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void |
CheckForErrors() |
Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. |
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bool |
GetReferencedContentObjects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |
Name | Description | ||
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GetDetailedInfoInternal() |
This function actually does the work for the GetDetailedInfo() and is virtual. |
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void |
LoadedFromAnotherClass ( |
Called when the object was loaded from another class via active class redirects. |
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void |
PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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void |
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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void |
Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |
Name |
Description |
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StaticMeshComponentName |
Name of the StaticMeshComponent. |
Name | Description | ||
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|
ENavDataGatheri... |
NavigationGeometryGatheringMode |
Unused property. The actor will use the DefaultGeometryGatheringMode set in FNavigationOctree (see virtual ENavDataGatheringMode GetGeometryGatheringMode()). |