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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorInstanceHandle.h |
Include |
#include "Engine/ActorInstanceHandle.h" |
struct FActorInstanceHandle
Handle to a unique object. This may specify a full weigh actor or it may only specify the light weight instance that represents the same object.
Name | Description | |
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FActorInstanceHandle() |
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FActorInstanceHandle ( |
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FActorInstanceHandle ( |
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FActorInstanceHandle ( |
Name | Description | ||
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bool |
DoesRepresent() |
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bool |
DoesRepresentClass ( |
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T * |
FetchActor() |
Returns the actor specified by this handle. This may require loading and creating the actor object. |
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AActor * |
FetchActor() |
Returns the actor specified by this handle. This may require loading and creating the actor object. |
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GetFName() |
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int32 |
GetInstanceIndex() |
Returns the index used internally by the manager |
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uint32 |
GetInstanceUID() |
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FVector |
GetLocation() |
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AActor * |
GetManagingActor() |
If this handle has a valid actor, return it; otherwise return the actor responsible for managing the instances. |
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GetName() |
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int32 |
GetRenderingInstanceIndex() |
Returns the index used by rendering and collision |
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UClass * |
GetRepresentedClass() |
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USceneCompon... |
GetRootComponent() |
Returns either the actor's root component or the root component for the manager associated with the handle |
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FRotator |
GetRotation() |
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FTransform |
GetTransform() |
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bool |
IsValid() |
Name | Description | ||
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bool |
operator!= ( |
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bool |
operator!= ( |
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FActorInstan... |
operator= ( |
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FActorInstan... |
operator= ( |
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FActorInstan... |
operator= ( |
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bool |
operator== ( |
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bool |
operator== ( |