UWorld::AddToWorld

Associates the passed in level with the world.

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

void AddToWorld
(
    ULevel * Level,
    const FTransform & LevelTransform,
    bool bConsiderTimeLimit,
    FNetLevelVisibilityTransactionId TransactionId,
    ULevelStreaming * OwningLevelStreaming
)

Remarks

Associates the passed in level with the world. The work to make the level visible is spread across several frames and this function has to be called till it returns true for the level to be visible/ associated with the world and no longer be in a limbo state.

Parameters

Parameter

Description

Level

Level object we should add

LevelTransform

Transformation to apply to each actor in the level

bConsiderTimeLimie

optional bool indicating if we should consider timelimit or not, default is true

TransactionId

optional parameter that carries the current transaction id associated with calls updating LevelVisibility used when communicating level visibility with server

OwningLevelStreaming

optional parameter, the ULevelStreaming object driving this level's presence in the world

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