AActor::EndPlay

Overridable function called whenever this actor is being removed from a level

Override Hierarchy

AActor::EndPlay()

AParticleEventManager::EndPlay()

AGameplayAbilityTargetActor_ActorPlacement::EndPlay()

AZoneGraphData::EndPlay()

AGameplayAbilityTargetActor_Trace::EndPlay()

AGameplayAbilityTargetActor_ActorPlacement::EndPlay()

AVirtualCameraPawnBase::EndPlay()

APCGWorldActor::EndPlay()

AMassSpawner::EndPlay()

AGameplayCueNotify_Looping::EndPlay()

AGameplayCueNotify_Actor::EndPlay()

AGameplayCueNotify_Looping::EndPlay()

APhysicsVolume::EndPlay()

APainCausingVolume::EndPlay()

AControlRigControlActor::EndPlay()

AFullScreenUserWidgetActor::EndPlay()

AMassClientBubbleInfoBase::EndPlay()

AGameplayAbilityTargetActor::EndPlay()

AGameplayAbilityTargetActor_ActorPlacement::EndPlay()

AGameplayAbilityTargetActor_Trace::EndPlay()

AGameplayAbilityTargetActor_ActorPlacement::EndPlay()

AGameplayAbilityWorldReticle_ActorVisualization::EndPlay()

AFunctionalUIScreenshotTest::EndPlay()

ADisplayClusterTestPatternsActor::EndPlay()

AOnlineBeacon::EndPlay()

ALobbyBeaconClient::EndPlay()

AMassLWIStaticMeshManager::EndPlay()

ANavigationDataChunkActor::EndPlay()

ABuoyancyManager::EndPlay()

AGameplayDebuggerPlayerManager::EndPlay()

AEmitterCameraLensEffectBase::EndPlay()

AWaterZone::EndPlay()

APainCausingVolume::EndPlay()

ALobbyBeaconClient::EndPlay()

AWorldPartitionHLOD::EndPlay()

ANiagaraLensEffectBase::EndPlay()

AMediaBundleActorBase::EndPlay()

ATemplateSequenceActor::EndPlay()

ADisplayClusterRootActor::EndPlay()

AVirtualCameraActor::EndPlay()

AGameplayDebuggerCategoryReplicator::EndPlay()

ADatasmithRuntimeActor::EndPlay()

AChaosSolverActor::EndPlay()

ASmartObjectPersistentCollection::EndPlay()

AColorCorrectRegion::EndPlay()

AChaosCacheManager::EndPlay()

APawn::EndPlay()

AVirtualCameraPawnBase::EndPlay()

ALevelSequenceActor::EndPlay()

APlayerCameraManager::EndPlay()

ANavigationData::EndPlay()

AFunctionalTest::EndPlay()

AFunctionalUIScreenshotTest::EndPlay()

APlayerController::EndPlay()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void EndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Overridable function called whenever this actor is being removed from a level

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