Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
bool ExecuteConstruction
(
const FTransform & Transform,
const struct FRotationConversionCache * TransformRotationCache,
const class FComponentInstanceDataCache * InstanceDataCache,
bool bIsDefaultTransform,
ESpawnActorScaleMethod TransformScaleMethod
)
Run any construction script for this Actor. Will call OnConstruction.
Returns false if the hierarchy was not error free and we've put the Actor is disaster recovery mode
Parameter |
Description |
---|---|
Transform |
The transform to construct the actor at. |
TransformRotationCache |
Optional rotation cache to use when applying the transform. |
InstanceDataCache |
Optional cache of state to apply to newly created components (e.g. precomputed lighting) |
bIsDefaultTransform |
Whether or not the given transform is a "default" transform, in which case it can be overridden by template defaults |