Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void FinishSpawning
(
const FTransform & Transform,
bool bIsDefaultTransform,
const FComponentInstanceDataCache * InstanceDataCache,
ESpawnActorScaleMethod TransformScaleMethod
)
Called to finish the spawning process, generally in the case of deferred spawning