AActor::PostSpawnInitialize
Called after the actor is spawned in the world. Responsible for setting up actor for play.
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h
|
Include
|
#include "GameFramework/Actor.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/Actor.cpp
|
void PostSpawnInitialize
(
FTransform const & SpawnTransform,
AActor * InOwner,
APawn * InInstigator,
bool bRemoteOwned,
bool bNoFail,
bool bDeferConstruction,
ESpawnActorScaleMethod TransformScaleMethod
)
Called after the actor is spawned in the world. Responsible for setting up actor for play.
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