| AGameModeBase::CanServerTravel()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/GameMode.h |
Include |
#include "GameFramework/GameMode.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameMode.cpp |
virtual bool CanServerTravel
(
const FString & URL,
bool bAbsolute
)
Returns true if allowed to server travel