Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
void Deproject
(
float ScreenX,
float ScreenY,
FVector & WorldPosition,
FVector & WorldDirection
) const
Transforms a 2D screen location into a 3D location and direction