Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
void DrawTextureSimple
(
UTexture * Texture,
float ScreenX,
float ScreenY,
float Scale,
bool bScalePosition
)
Draws a textured quad on the HUD. Assumes 1:1 texel density.
Parameter |
Description |
---|---|
Texture |
Texture to draw. |
ScreenX |
Screen-space X coordinate of upper left corner of the quad. |
ScreenY |
Screen-space Y coordinate of upper left corner of the quad. |
Scale |
Scale multiplier to control size of the text. |
bScalePosition |
Whether the "Scale" parameter should also scale the position of this draw call. |