Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
void GetActorsInSelectionRectangle
(
TSubclassOf< AActor > ClassFilter,
const FVector2D & FirstPoint,
const FVector2D & SecondPoint,
TArray< AActor * > & OutActors,
bool bIncludeNonCollidingComponents,
bool bActorMustBeFullyEnclosed
)
Returns the array of actors inside a selection rectangle, with a class filter.
Sample usage: TArray
OutActors The actors that are within the selection box according to selection rule
Parameter |
Description |
---|---|
FirstPoint |
The first point, or anchor of the marquee box. Where the dragging of the marquee started in screen space. |
SecondPoint |
The second point, where the mouse cursor currently is / the other point of the box selection, in screen space. |
bIncludeNonCollidingComponents |
Whether to include even non-colliding components of the actor when determining its bounds |
bActorMustBeFullyEnclosed |
The Selection rule: whether the selection box can partially intersect Actor, or must fully enclose the Actor. |