Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUD.h |
Include |
#include "GameFramework/HUD.h" |
Source |
/Engine/Source/Runtime/Engine/Private/HUD.cpp |
FVector Project
(
FVector Location,
bool bClampToZeroPlane
) const
Transforms a 3D world-space vector into 2D screen coordinates
The transformed vector
Parameter |
Description |
---|---|
Location |
The world-space position to transform |
bClampToZeroPlane |
If true, 2D screen coordinates behind the viewing plane (-Z) will have Z set to 0 (leaving X and Y alone) |