Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Info.h |
Include |
#include "GameFramework/Info.h" |
class AInfo : public AActor
Info, the root of all information holding classes. Doesn't have any movement / collision related code. Info is the base class of an Actor that isn't meant to have a physical representation in the world, used primarily for "manager" type classes that hold settings data about the world, but might need to be an Actor for replication purposes.
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AInfo ( |
Name | Description | ||
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UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |
Name | Description | ||
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bool |
CanChangeIsSpatiallyLoadedFlag() |
Returns true if this actor allows changing the spatially loaded flag. |
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bool |
IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations. |
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void |
PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |