Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/HUDHitBox.h |
Include |
#include "GameFramework/HUDHitBox.h" |
class FHUDHitBox
Hitbox used for clickable HUD elements. These are named regions that receive various events when clicked upon.
Name | Description | |
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FHUDHitBox ( |
Constructor for a hitbox. |
Name | Description | ||
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const bool |
ConsumesInput() |
Should other boxes be processed if this box is clicked. |
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bool |
Contains ( |
Are the given coordinates within this hitbox. |
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void |
Draw ( |
Debug render for this hitbox. |
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const FName ... |
GetName() |
Get the name of this hitbox. |
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const int32 |
GetPriority() |
Get the priority of this hitbox. |
AHud
AddHitBox()
ReceiveHitBoxClick()
ReceiveHitBoxRelease()
ReceiveHitBoxBeginCursorOver()
ReceiveHitBoxEndCursorOver()
NotifyHitBoxClick()
NotifyHitBoxRelease()
NotifyHitBoxBeginCursorOver()
NotifyHitBoxEndCursorOver()
GetHitBoxAtCoordinates()
GetHitBoxesAtCoordinates()
GetHitBoxWithName()