| FParticleEventData
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
struct FParticleEventCollideData : public FParticleExistingData
Collision particle event data.
Name | Description | ||
---|---|---|---|
|
BoneName |
Name of bone we hit (for skeletal meshes). |
|
|
int32 |
Item |
Primitive data item which was hit, INDEX_NONE=none. |
|
FVector |
Normal |
Normal vector in coordinate system of the returner. Zero=none. |
|
PhysMat |
The physical material for this collision. |
|
|
float |
Time |
Time until hit, if line check. |
Name | Description | |
---|---|---|
|
FParticleEventCollideData() |