| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include |
#include "PhysicsEngine/PhysicalAnimationComponent.h" |
class UPhysicalAnimationComponent : public UActorComponent
Name | Description | ||
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float |
StrengthMultiplyer |
Multiplies the strength of any active motors. (can blend from 0-1 for example) |
Name | Description | |
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UPhysicalAnimationComponent ( |
Name | Description | ||
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void |
ApplyPhysicalAnimationProfileBelow |
Applies the physical animation profile to the body given and all bodies below. |
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void |
ApplyPhysicalAnimationSettings ( |
Applies the physical animation settings to the body given. |
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void |
ApplyPhysicalAnimationSettingsBelow ( |
Applies the physical animation settings to the body given and all bodies below. |
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void |
DebugDraw ( |
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FTransform |
GetBodyTargetTransform ( |
Returns the target transform for the given body. |
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USkeletalMes... |
GetSkeletalMesh() |
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void |
SetSkeletalMeshComponent ( |
Sets the skeletal mesh we are driving through physical animation. |
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void |
SetStrengthMultiplyer ( |
Updates strength multiplyer and any active motors |
Name | Description | ||
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void |
InitializeComponent() |
Initializes the component. |
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void |
TickComponent ( |
Function called every frame on this ActorComponent. |
Name | Description | ||
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void |
BeginDestroy() |
Called before destroying the object. |
Name |
Description |
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PhysicalAnimationProfile |