Actions
Break Gameplay Cue Parameters |
Native break, to avoid having to deal with quantized vector types Target is Ability System Blueprint Library |
Does Gameplay Cue Meet Tag Requirements |
Returns true if the aggregated source and target tags from the effect spec meets the tag requirements Target is Ability System Blueprint Library |
Forward Gameplay Cue to Parent |
Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library Target is Gameplay Cue Interface |
Forward Gameplay Cue to Parent (Message) |
Call from a Cue handler event to continue checking for additional, more generic handlers. Called from the ability system blueprint library Target is Gameplay Cue Interface |
Forward Gameplay Cue to Target |
Forwards the gameplay cue to another gameplay cue interface object Target is Ability System Blueprint Library |
Get Actor by Index |
Returns actor stored in the Effect Context used by this cue Target is Ability System Blueprint Library |
Get Actor Count |
Returns number of actors stored in the Effect Context used by this cue Target is Ability System Blueprint Library |
Get Gameplay Cue Direction |
Gets the best normalized effect direction for this gameplay cue. This is useful for effects that require the direction of an enemy attack. Returns true if a valid direction could be calculated. Target is Ability System Blueprint Library |
Get Gameplay Cue End Location and Normal |
Gets the best end location and normal for this gameplay cue. If there is hit result data, it will return this. Otherwise it will return the target actor's location/rotation. If none of this is available, it will return false. Target is Ability System Blueprint Library |
Get Hit Result |
Returns a hit result stored in the effect context if valid Target is Ability System Blueprint Library |
Get Instigator Actor |
Gets the instigating actor (that holds the ability system component) of the GameplayCue Target is Ability System Blueprint Library |
Get Instigator Transform |
Gets instigating world location Target is Ability System Blueprint Library |
Get Origin |
Gets instigating world location Target is Ability System Blueprint Library |
Has Hit Result |
Checks if the effect context has a hit reslt stored inside Target is Ability System Blueprint Library |
Is Instigator Locally Controlled |
Returns true if the ability system component that spawned this cue is locally controlled Target is Ability System Blueprint Library |
Is Instigator Locally Controlled Player |
Returns true if the ability system component that spawned this cue is locally controlled and a player Target is Ability System Blueprint Library |
Make Gameplay Cue Parameters |
Native make, to avoid having to deal with quantized vector types Target is Ability System Blueprint Library |
Set Sequencer Track Handler |
Override the default function for invoking Gameplay Cues from sequencer tracks Target is Movie Scene Gameplay Cue Track |