Plays a sound at the given location. This is a fire and forget sound and does not travel with any actor. Replication is also not handled at this point.
Target is Gameplay Statics
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Z 0
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In
Exec
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Sound
Sound Base Object Reference
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sound to play |
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Location
Vector
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World position to play sound at |
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Rotation
Rotator
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World rotation to play sound at |
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Volume Multiplier
Float (single-precision)
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A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
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Pitch Multiplier
Float (single-precision)
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A linear scalar multiplied with the pitch. |
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Start Time
Float (single-precision)
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How far in to the sound to begin playback at |
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Attenuation Settings
Sound Attenuation Object Reference
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Override attenuation settings package to play sound with |
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Concurrency Settings
Sound Concurrency Object Reference
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Override concurrency settings package to play sound with |
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Owning Actor
Actor Object Reference
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The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner. |
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Initial Params
Initial Active Sound Params Object Reference
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Out
Exec
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