Set the view target blending with variable control
Target is Player Controller
VTBlend_Linear
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In
Exec
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Target
Player Controller Object Reference
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New View Target
Actor Object Reference
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new actor to set as view target |
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Blend Time
Float (single-precision)
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time taken to blend |
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Blend Func
EViewTargetBlendFunction Enum
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Cubic, Linear etc functions for blending |
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Blend Exp
Float (single-precision)
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Exponent, used by certain blend functions to control the shape of the curve. |
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Lock Outgoing
Boolean
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If true, lock outgoing viewtarget to last frame's camera position for the remainder of the blend. |
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Out
Exec
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