Tries to reach Target rotation based on Current rotation, giving a nice smooth feeling when rotating to Target rotation.
Target is Kismet Math Library
R 0
P 0
Y0
R 0
P 0
Y0
R 0
P 0
Y0
|
Current
Rotator
|
Actual rotation |
|
Target
Rotator
|
Target rotation |
|
Delta Time
Float (single-precision)
|
Time since last tick |
|
Interp Speed
Float (single-precision)
|
Interpolation speed, if the speed given is 0, then jump to the target. |
|
Return Value
Rotator
|
New interpolated position |