unreal.AnimNode_Inertialization

class unreal.AnimNode_Inertialization

Bases: AnimNode_Base

Anim Node Inertialization

C++ Source:

  • Module: Engine

  • File: AnimNode_Inertialization.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_blend_profile (BlendProfile): [Read-Write] Optional default blend profile to use when no blend profile is supplied with the inertialization request

  • filtered_curves (Array[Name]): [Read-Write] List of curves that should not use inertial blending. These curves will instantly change when inertialization begins.

  • preallocate_memory (bool): [Read-Write] Enable this to pre-allocate memory for the node rather than to allocate and deallocate memory when blending becomes active and inactive. This improves performance, but causes larger memory usage, in particular when you have multiple Inertialization nodes in an animation graph that are not all used at once.

  • source (PoseLink): [Read-Write]