unreal.AssetActionSupportCondition

class unreal.AssetActionSupportCondition

Bases: StructBase

Asset Action Support Condition

C++ Source:

  • Module: Blutility

  • File: AssetActionUtility.h

Editor Properties: (see get_editor_property/set_editor_property)

  • failure_reason (str): [Read-Write] This is the failure reason to reply to the user with if the condition above fails. If you leave this blank, we will hide the option. If fill in the reason, will show the option but give the reason it is disabled.

  • filter (str): [Read-Write] This is a content browser styled filter. For example, …_N AND VirtualTextureStreaming=FALSE, would require that asset tag VirtualTextureStreaming be false, and the asset name end in _N.

    You can learn more about the content browser search syntax in the “Advanced Search Syntax” documentation.