unreal.ChaosVDParticleDynamicMisc

class unreal.ChaosVDParticleDynamicMisc

Bases: ChaosVDParticleDataBase

Simplified UStruct version of FParticleDynamicMisc. Used to be able to show the values in the editor and allow changes via the Property Editor.

C++ Source:

  • Module: ChaosVDRuntime

  • File: ChaosVDParticleDataWrapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • disabled (bool): [Read-Write]

  • m_angular_ether_drag (double): [Read-Write]

  • m_collision_constraint_flag (uint32): [Read-Write]

  • m_collision_group (int32): [Read-Write]

  • m_control_flags (ChaosVDFRigidParticleControlFlags): [Read-Write]

  • m_max_angular_speed_sq (double): [Read-Write]

  • m_max_linear_speed_sq (double): [Read-Write]

  • m_object_state (ChaosVDObjectStateType): [Read-Write]

  • m_sleep_type (ChaosVDSleepType): [Read-Write]