unreal.ClothingAssetCommon
¶
- class unreal.ClothingAssetCommon(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ClothingAssetBase
Implementation of non-solver specific, but common Engine related functionality.
Solver specific implementations may wish to override this class to construct their own default instances of child classes, such as c ClothSimConfig and c CustomData, as well as override the c AddNewLod() factory to build their own implementation of c UClothLODDataBase.
C++ Source:
Module: ClothingSystemRuntimeCommon
File: ClothingAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
cloth_configs
(Map[Name, ClothConfigBase]): [Read-Only] Simulation specific cloth parameters. Use GetClothConfig() to retrieve the correct parameters/config type for the desired cloth simulation system.imported_file_path
(str): [Read-Only] If this asset was imported from a file, this will be the original pathphysics_asset
(PhysicsAsset): [Read-Write] The physics asset to extract collisions from when building a simulation.
- property cloth_configs: None¶
[Read-Only] Simulation specific cloth parameters. Use GetClothConfig() to retrieve the correct parameters/config type for the desired cloth simulation system.
- Type:
(Map[Name, ClothConfigBase])