unreal.ConditionalReward
¶
- class unreal.ConditionalReward(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsReward
A simple conditional reward that gives some constant reward value when a condition is true.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRewards.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_trainer
(LearningAgentsTrainer): [Read-Only] Reference to the Trainer this reward is associated with.
- classmethod add_conditional_reward(agent_trainer, name='None', value=1.000000) ConditionalReward ¶
Adds a new conditional reward to the given trainer. Call during ULearningAgentsTrainer::SetupRewards event.
- Parameters:
agent_trainer (LearningAgentsTrainer) – The trainer to add this reward to.
name (Name) – The name of this new reward. Used for debugging.
value (float) – The amount of reward to give the agent when the provided condition is true.
- Returns:
The newly created reward.
- Return type: