unreal.CustomizableObjectNodeMaterial
¶
- class unreal.CustomizableObjectNodeMaterial(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
CustomizableObjectNodeMaterialBase
Customizable Object Node Material
C++ Source:
Plugin: Mutable
Module: CustomizableObjectEditor
File: CustomizableObjectNodeMaterial.h
Editor Properties: (see get_editor_property/set_editor_property)
material
(MaterialInterface): [Read-Write]mesh_component_index
(int32): [Read-Write] Selects which Mesh component of the Instance this material belongs toreuse_material_between_lo_ds
(bool): [Read-Write] Reuse material between LODs when using the LODStrategy - Automatic from mesh. If the material is extended or edited by a CO using custom LODs (LODStrategy), on that given LOD, reuse materials will not be applied and the material and its textures will be unique.tags
(Array[str]): [Read-Write]texture_parameters_mode
(NodePinMode): [Read-Write] Set all Mateiral Texture Parameters to the specified mode. Each Texture Parameter Pin can override this mode.