unreal.CustomizableObjectNodeMaterial

class unreal.CustomizableObjectNodeMaterial(outer: Object | None = None, name: Name | str = 'None')

Bases: CustomizableObjectNodeMaterialBase

Customizable Object Node Material

C++ Source:

  • Plugin: Mutable

  • Module: CustomizableObjectEditor

  • File: CustomizableObjectNodeMaterial.h

Editor Properties: (see get_editor_property/set_editor_property)

  • material (MaterialInterface): [Read-Write]

  • mesh_component_index (int32): [Read-Write] Selects which Mesh component of the Instance this material belongs to

  • reuse_material_between_lo_ds (bool): [Read-Write] Reuse material between LODs when using the LODStrategy - Automatic from mesh. If the material is extended or edited by a CO using custom LODs (LODStrategy), on that given LOD, reuse materials will not be applied and the material and its textures will be unique.

  • tags (Array[str]): [Read-Write]

  • texture_parameters_mode (NodePinMode): [Read-Write] Set all Mateiral Texture Parameters to the specified mode. Each Texture Parameter Pin can override this mode.

property mesh_component_index: int

[Read-Write] Selects which Mesh component of the Instance this material belongs to

Type:

(int32)

property tags: None

[Read-Write]

Type:

(Array[str])