unreal.FloatReward
¶
- class unreal.FloatReward(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsReward
A simple float reward. Used as a catch-all for situations where a more type-specific reward does not exist yet.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRewards.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_trainer
(LearningAgentsTrainer): [Read-Only] Reference to the Trainer this reward is associated with.
- classmethod add_float_reward(agent_trainer, name='None', weight=1.000000) FloatReward ¶
Adds a new float reward to the given trainer. Call during ULearningAgentsTrainer::SetupRewards event.
- Parameters:
agent_trainer (LearningAgentsTrainer) – The trainer to add this reward to.
name (Name) – The name of this new reward. Used for debugging.
weight (float) – Multiplier for this reward when being summed up for the total reward.
- Returns:
The newly created reward.
- Return type: