unreal.InterchangeGenericAssetsPipeline

class unreal.InterchangeGenericAssetsPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangePipelineBase

This pipeline is the generic pipeline option for all meshes type and should be call before specialized Mesh pipeline (like generic static mesh or skeletal mesh pipelines) All shared import options between mesh type should be added here.

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangeGenericAssetsPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_pipeline (InterchangeGenericAnimationPipeline): [Read-Only] ANIMATIONS_CATEGORY Properties

  • asset_name (str): [Read-Write] If not empty, and there is only one asset and one source data, we will name the asset with this string.

  • common_meshes_properties (InterchangeGenericCommonMeshesProperties): [Read-Only] COMMON_MESHES_CATEGORY Properties

  • common_skeletal_meshes_and_animations_properties (InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties): [Read-Only] COMMON_SKELETAL_ANIMATIONS_CATEGORY

  • import_offset_rotation (Rotator): [Read-Write] Rotation offset applied to meshes and animations.

  • import_offset_translation (Vector): [Read-Write] Translation offset applied to meshes and animations.

  • import_offset_uniform_scale (float): [Read-Write] Uniform scale offset applied to meshes and animations.

  • material_pipeline (InterchangeGenericMaterialPipeline): [Read-Only] MATERIALS_CATEGORY Properties

  • mesh_pipeline (InterchangeGenericMeshPipeline): [Read-Only] MESHES_CATEGORY Properties

  • reimport_strategy (ReimportStrategyFlags): [Read-Write] Allow user to choose the re-import strategy.

  • use_source_name_for_asset (bool): [Read-Write] If enable and AssetName is empty and there is only one asset and one source data, we will name the asset like the source data name.

property animation_pipeline: InterchangeGenericAnimationPipeline

[Read-Only] ANIMATIONS_CATEGORY Properties

Type:

(InterchangeGenericAnimationPipeline)

property asset_name: str

[Read-Write] If not empty, and there is only one asset and one source data, we will name the asset with this string.

Type:

(str)

property common_meshes_properties: InterchangeGenericCommonMeshesProperties

[Read-Only] COMMON_MESHES_CATEGORY Properties

Type:

(InterchangeGenericCommonMeshesProperties)

property common_skeletal_meshes_and_animations_properties: InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties

[Read-Only] COMMON_SKELETAL_ANIMATIONS_CATEGORY

Type:

(InterchangeGenericCommonSkeletalMeshesAndAnimationsProperties)

property import_offset_rotation: Rotator

[Read-Write] Rotation offset applied to meshes and animations.

Type:

(Rotator)

property import_offset_translation: Vector

[Read-Write] Translation offset applied to meshes and animations.

Type:

(Vector)

property import_offset_uniform_scale: float

[Read-Write] Uniform scale offset applied to meshes and animations.

Type:

(float)

property material_pipeline: InterchangeGenericMaterialPipeline

[Read-Only] MATERIALS_CATEGORY Properties

Type:

(InterchangeGenericMaterialPipeline)

property mesh_pipeline: InterchangeGenericMeshPipeline

[Read-Only] MESHES_CATEGORY Properties

Type:

(InterchangeGenericMeshPipeline)

property reimport_strategy: ReimportStrategyFlags

[Read-Write] Allow user to choose the re-import strategy.

Type:

(ReimportStrategyFlags)

property use_source_name_for_asset: bool

[Read-Write] If enable and AssetName is empty and there is only one asset and one source data, we will name the asset like the source data name.

Type:

(bool)