unreal.LearningAgentsAction
¶
- class unreal.LearningAgentsAction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
The base class for all actions. Actions define the outputs from your agents. Action getters are marked non-pure by convention as many of them do non-trivial amounts of work that can cause performance issues when marked pure in blueprints.
C++ Source:
Plugin: LearningAgents
Module: LearningAgents
File: LearningAgentsActions.h
Editor Properties: (see get_editor_property/set_editor_property)
interactor
(LearningAgentsInteractor): [Read-Only] Reference to the Interactor this action is associated with.