unreal.LearningAgentsAction

class unreal.LearningAgentsAction(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

The base class for all actions. Actions define the outputs from your agents. Action getters are marked non-pure by convention as many of them do non-trivial amounts of work that can cause performance issues when marked pure in blueprints.

C++ Source:

  • Plugin: LearningAgents

  • Module: LearningAgents

  • File: LearningAgentsActions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interactor (LearningAgentsInteractor): [Read-Only] Reference to the Interactor this action is associated with.