unreal.MetaSoundSourceBuilder

class unreal.MetaSoundSourceBuilder(outer: Object | None = None, name: Name | str = 'None')

Bases: MetaSoundBuilderBase

Builder in charge of building a MetaSound Source

C++ Source:

  • Plugin: Metasound

  • Module: MetasoundEngine

  • File: MetasoundBuilderSubsystem.h

audition(parent, audio_component, on_create_generator, live_updates_enabled=False) None

Audition

Parameters:
build(parent, options) MetaSoundDocumentInterface

Build

Parameters:
Return type:

MetaSoundDocumentInterface

get_live_updates_enabled() bool

Returns whether or not live updates are both globally enabled (via cvar) and are enabled on this builder’s last built sound, which may or may not still be playing.

Return type:

bool

set_format(output_format) MetaSoundBuilderResult

Sets the output audio format of the source

Parameters:

output_format (MetaSoundOutputAudioFormat) –

Returns:

out_result (MetaSoundBuilderResult):

Return type:

MetaSoundBuilderResult