unreal.MotionMatchingState
¶
- class unreal.MotionMatchingState(jumped_to_pose: bool = False)¶
Bases:
StructBase
Motion Matching State
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
jumped_to_pose
(bool): [Read-Only] true if a new animation has been selected