unreal.MotionMatchingState

class unreal.MotionMatchingState(jumped_to_pose: bool = False)

Bases: StructBase

Motion Matching State

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • jumped_to_pose (bool): [Read-Only] true if a new animation has been selected

property jumped_to_pose: bool

[Read-Only] true if a new animation has been selected

Type:

(bool)