unreal.MovieGraphCollectionNode

class unreal.MovieGraphCollectionNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphSettingNode

A collection node specifies an interface for doing dynamic scene queries for actors in the world. Collections work in tandem with UMovieGraphModifiers to select which actors the modifiers should be run on.

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphCollectionNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collection_name (str): [Read-Write] The name of this collection, which is used to reference this collection in the graph.

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).

  • override_collection_name (bool): [Read-Write]

  • override_query_class (bool): [Read-Write]

  • query_class (MoviePipelineCollectionQuery): [Read-Write] The type of query this node should run.

property collection_name: str

[Read-Write] The name of this collection, which is used to reference this collection in the graph.

Type:

(str)

property override_collection_name: bool

[Read-Write]

Type:

(bool)

property override_query_class: bool

[Read-Write]

Type:

(bool)

property query_class: MoviePipelineCollectionQuery

[Read-Write] The type of query this node should run.

Type:

(MoviePipelineCollectionQuery)