unreal.MovieGraphDeferredRenderPassNode

class unreal.MovieGraphDeferredRenderPassNode(outer: Object | None = None, name: Name | str = 'None')

Bases: MovieGraphRenderPassNode

Movie Graph Deferred Render Pass Node

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphDeferredRenderPassNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamic_properties (InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).