unreal.MovieGraphDeferredRenderPassNode
¶
- class unreal.MovieGraphDeferredRenderPassNode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MovieGraphRenderPassNode
Movie Graph Deferred Render Pass Node
C++ Source:
Plugin: MovieRenderPipeline
Module: MovieRenderPipelineCore
File: MovieGraphDeferredRenderPassNode.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamic_properties
(InstancedPropertyBag): [Read-Write] Properties which can be dynamically declared on the node (vs. native properties which are always present).