unreal.MovieGraphRenderPassOutputData

class unreal.MovieGraphRenderPassOutputData(file_paths: None = [])

Bases: StructBase

Movie Graph Render Pass Output Data

C++ Source:

  • Plugin: MovieRenderPipeline

  • Module: MovieRenderPipelineCore

  • File: MovieGraphDataTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • file_paths (Array[str]): [Read-Only] A list of file paths on disk (in order) that were generated for this particular render pass.

property file_paths: None

[Read-Only] A list of file paths on disk (in order) that were generated for this particular render pass.

Type:

(Array[str])