unreal.NDIStaticMesh_SourceMode
¶
- class unreal.NDIStaticMesh_SourceMode¶
Bases:
EnumBase
ENDIStatic Mesh Source Mode
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataInterfaceStaticMesh.h
- ATTACH_PARENT: NDIStaticMesh_SourceMode¶
Only use the parent actor or component the system is attached to.
- Type:
2
- DEFAULT: NDIStaticMesh_SourceMode¶
Default behavior. - Use “Source” when specified (either set explicitly or via blueprint with Set Niagara Static Mesh Component). - When no source is specified, attempt to find a Static Mesh Component on an attached actor or component. - If no source actor/component specified and no attached component found, fall back to the “Default Mesh” specified.
- Type:
0
- DEFAULT_MESH_ONLY: NDIStaticMesh_SourceMode¶
Only use the “Default Mesh” specified.
- Type:
3
- SOURCE: NDIStaticMesh_SourceMode¶
Only use “Source” (either set explicitly or via blueprint with Set Niagara Static Mesh Component).
- Type:
1