unreal.NiagaraDataChannel
¶
- class unreal.NiagaraDataChannel(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Niagara Data Channel
C++ Source:
Plugin: Niagara
Module: Niagara
File: NiagaraDataChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_previous_frame_data
(bool): [Read-Write] If true, we keep our previous frame’s data. This comes at a memory and performance cost but allows users to avoid tick order dependency by reading last frame’s data. Some users will prefer a frame of latency to tick order dependency.variables
(Array[NiagaraVariable]): [Read-Write] The variables that define the data contained in this Data Channel.