unreal.OrientOptions

class unreal.OrientOptions(primary: AxisType = Ellipsis, secondary: AxisType = Ellipsis, use_plane_as_secondary: bool = False, secondary_target: Vector = Ellipsis, orient_children: bool = False)

Bases: StructBase

FOrientOptions

C++ Source:

  • Plugin: MeshModelingToolsetExp

  • Module: SkeletalMeshModifiers

  • File: SkeletonModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • orient_children (bool): [Read-Write]

  • primary (AxisType): [Read-Write]

  • secondary (AxisType): [Read-Write]

  • secondary_target (Vector): [Read-Write]

  • use_plane_as_secondary (bool): [Read-Write]

property orient_children: bool

[Read-Write]

Type:

(bool)

property primary: AxisType

[Read-Write]

Type:

(AxisType)

property secondary: AxisType

[Read-Write]

Type:

(AxisType)

property secondary_target: Vector

[Read-Write]

Type:

(Vector)

property use_plane_as_secondary: bool

[Read-Write]

Type:

(bool)