unreal.PhysicsControlProfileAsset

class unreal.PhysicsControlProfileAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Asset for storing Physics Control Profiles. These will contain data that define: - Controls and body modifiers to be created on a mesh - Sets referencing those controls and body modifiers - Full profiles containing settings for all the controls/modifiers - Sparse profiles containing partial sets of settings for specific controls/modifiers

It will also be desirable to support “inheritance” - so a generic profile can be made, and then customized for certain characters or scenarios.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlProfileAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • preview_skeletal_mesh (SkeletalMesh): [Read-Write] The skeletal mesh to use for generating controls and previewing. If it turns out this doesn’t need to be stored in the asset, it will get moved out of here.

  • test_value (float): [Read-Write] Placeholder for testing/developing