unreal.PhysicsControlProfileAsset
¶
- class unreal.PhysicsControlProfileAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Asset for storing Physics Control Profiles. These will contain data that define: - Controls and body modifiers to be created on a mesh - Sets referencing those controls and body modifiers - Full profiles containing settings for all the controls/modifiers - Sparse profiles containing partial sets of settings for specific controls/modifiers
It will also be desirable to support “inheritance” - so a generic profile can be made, and then customized for certain characters or scenarios.
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlProfileAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
preview_skeletal_mesh
(SkeletalMesh): [Read-Write] The skeletal mesh to use for generating controls and previewing. If it turns out this doesn’t need to be stored in the asset, it will get moved out of here.test_value
(float): [Read-Write] Placeholder for testing/developing