unreal.PlanarPositionDifferencePenalty
¶
- class unreal.PlanarPositionDifferencePenalty(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsReward
A penalty for being far from a goal position in a plane.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRewards.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_trainer
(LearningAgentsTrainer): [Read-Only] Reference to the Trainer this reward is associated with.
- classmethod add_planar_position_difference_penalty(agent_trainer, name='None', weight=1.000000, scale=100.000000, threshold=0.000000, axis0=[1.000000, 0.000000, 0.000000], axis1=[0.000000, 1.000000, 0.000000]) PlanarPositionDifferencePenalty ¶
Adds a new planar difference penalty to the given trainer. The axis parameters define the plane. Call during ULearningAgentsTrainer::SetupRewards event.
- Parameters:
agent_trainer (LearningAgentsTrainer) – The trainer to add this penalty to.
name (Name) – The name of this new penalty. Used for debugging.
weight (float) – Multiplier for this penalty when being summed up for the total reward.
scale (float) – Used to normalize the data for the penalty.
threshold (float) – Minimal distance to apply this penalty.
axis0 (Vector) – The forward axis of the plane.
axis1 (Vector) – The right axis of the plane.
- Returns:
The newly created reward.
- Return type: