unreal.RigUnit_AnimNext_AnimSequencePlayer

class unreal.RigUnit_AnimNext_AnimSequencePlayer(parameters: AnimSequenceParameters = [], sequence: AnimNextGraph_AnimSequence = [], lod_pose: AnimNextGraphLODPose = [])

Bases: RigUnit_AnimNextBase

Unit for getting a pose from an animation sequence

C++ Source:

  • Plugin: AnimNext

  • Module: AnimNext

  • File: RigUnit_AnimNextAnimSequence.h

Editor Properties: (see get_editor_property/set_editor_property)

  • lod_pose (AnimNextGraphLODPose): [Read-Write] The output pose generated

  • parameters (AnimSequenceParameters): [Read-Write]

  • sequence (AnimNextGraph_AnimSequence): [Read-Write] The animation sequence asset to play

property lod_pose: AnimNextGraphLODPose

[Read-Only] The output pose generated

Type:

(AnimNextGraphLODPose)

property parameters: AnimSequenceParameters

[Read-Write]

Type:

(AnimSequenceParameters)

property sequence: AnimNextGraph_AnimSequence

[Read-Write] The animation sequence asset to play

Type:

(AnimNextGraph_AnimSequence)