unreal.ScalarVelocityReward
¶
- class unreal.ScalarVelocityReward(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsReward
A reward for maximizing speed.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsRewards.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_trainer
(LearningAgentsTrainer): [Read-Only] Reference to the Trainer this reward is associated with.
- classmethod add_scalar_velocity_reward(agent_trainer, name='None', weight=1.000000, scale=200.000000) ScalarVelocityReward ¶
Adds a new scalar velocity reward to the given trainer. Call during ULearningAgentsTrainer::SetupRewards event.
- Parameters:
agent_trainer (LearningAgentsTrainer) – The trainer to add this reward to.
name (Name) – The name of this new reward. Used for debugging.
weight (float) – Multiplier for this reward when being summed up for the total reward.
scale (float) – Used to normalize the data for the reward.
- Returns:
The newly created reward.
- Return type: