unreal.StateTreeTransitionRequest

class unreal.StateTreeTransitionRequest

Bases: StructBase

Transition request

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeExecutionTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • priority (StateTreeTransitionPriority): [Read-Write] Priority of the transition.

  • source_state (StateTreeStateHandle): [Read-Write] Source state of the transition. Filled in by the StateTree execution context.

  • target_state (StateTreeStateHandle): [Read-Write] Target state of the transition.