unreal.StreamableSparseVolumeTexture

class unreal.StreamableSparseVolumeTexture(outer: Object | None = None, name: Name | str = 'None')

Bases: SparseVolumeTexture

Represents a streamable SparseVolumeTexture asset and serves as base class for UStaticSparseVolumeTexture and UAnimatedSparseVolumeTexture. It has an array of USparseVolumeTextureFrame.

C++ Source:

  • Module: Engine

  • File: SparseVolumeTexture.h

Editor Properties: (see get_editor_property/set_editor_property)

  • address_x (TextureAddress): [Read-Write] The addressing mode to use for the X axis.

  • address_y (TextureAddress): [Read-Write] The addressing mode to use for the Y axis.

  • address_z (TextureAddress): [Read-Write] The addressing mode to use for the Z axis.

  • asset_import_data (AssetImportData): [Read-Only]

  • fallback_value_a (Vector4f): [Read-Only]

  • fallback_value_b (Vector4f): [Read-Only]

  • format_a (PixelFormat): [Read-Only]

  • format_b (PixelFormat): [Read-Only]

  • local_ddc_only (bool): [Read-Write] If enabled, the SparseVolumeTexture is only going to use the local DDC. For certain assets it might be reasonable to also use the remote DDC, but for larger assets this will mean long up- and download times.

  • num_frames (int32): [Read-Only]

  • num_mip_levels (int32): [Read-Only]

  • volume_resolution (IntVector): [Read-Only]

property address_x: TextureAddress

[Read-Write] The addressing mode to use for the X axis.

Type:

(TextureAddress)

property address_y: TextureAddress

[Read-Write] The addressing mode to use for the Y axis.

Type:

(TextureAddress)

property address_z: TextureAddress

[Read-Write] The addressing mode to use for the Z axis.

Type:

(TextureAddress)

property local_ddc_only: bool

[Read-Write] If enabled, the SparseVolumeTexture is only going to use the local DDC. For certain assets it might be reasonable to also use the remote DDC, but for larger assets this will mean long up- and download times.

Type:

(bool)