unreal.TimeElapsedCompletion
¶
- class unreal.TimeElapsedCompletion(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LearningAgentsCompletion
A completion for if a given amount of time has elapsed.
C++ Source:
Plugin: LearningAgents
Module: LearningAgentsTraining
File: LearningAgentsCompletions.h
Editor Properties: (see get_editor_property/set_editor_property)
agent_trainer
(LearningAgentsTrainer): [Read-Only] Reference to the Trainer this completion is associated with.
- classmethod add_time_elapsed_completion(agent_trainer, name='None', threshold=10.000000, completion_mode=LearningAgentsCompletionEnum.TERMINATION) TimeElapsedCompletion ¶
Adds a new time elapsed completion to the given trainer. Call during ULearningAgentsTrainer::SetupCompletions event.
- Parameters:
agent_trainer (LearningAgentsTrainer) – The trainer to add this completion to.
name (Name) – The name of this new completion. Used for debugging.
threshold (float) – How much time should be elapsed for the completion to trigger.
completion_mode (LearningAgentsCompletionEnum) – The completion mode.
- Returns:
The newly created completion.
- Return type: