unreal.WorldPartition
¶
- class unreal.WorldPartition(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
World Partition
C++ Source:
Module: Engine
File: WorldPartition.h
Editor Properties: (see get_editor_property/set_editor_property)
default_hlod_layer
(HLODLayer): [Read-Write] Default HLOD layerserver_streaming_mode
(WorldPartitionServerStreamingMode): [Read-Write]server_streaming_out_mode
(WorldPartitionServerStreamingOutMode): [Read-Write]