Enable Animation Mode to provide an animator-friendly workspace and tools in Unreal Engine.
Once you have finished rigging your Control Rig, you can animate it in various ways, such as directly in Sequencer, or more procedurally with Animation Blueprints.
This document provides an overview of these animation methods, their tools, and features.
Prerequisites
You have created a Control Rig Asset. See the Control Rig Quick Start page for information on how to do this.
Animating in Sequencer
A Control Rig can be interacted with and animated in Sequencer. You can either add a new Control Rig capable character to your sequence, or add the Control Rig to a currently existing character.
Begin animating a Control Rig by dragging the Control Rig Asset from the Content Browser into your level. This will open a new Sequencer, and add the Skeletal Mesh with Control Rig tracks to it.
If your Sequencer already contains a Skeletal Mesh Actor and you want to add a Control Rig to it, then click the Add (+) Track button on the Skeletal Mesh Track, and select Control Rig > Asset-Based Control Rig > Your Control Rig.
Expanding the Control Rig Track will reveal the list of controls that can be animated. Selecting a control here will also select it in the Viewport, and conversely selecting the control in the Viewport will select the Track.
Controls can be Keyframed similar to most objects in Sequencer. Additionally, pressing the S Key with a Control selected will create a Transform keyframe on the selected control at the current playhead time.
Multiple Control Rigs
Sequencer supports the display and animation of multiple Control Rigs at the same time. All Control Rigs and their Controls will display in the viewport and the Anim Outliner. You can also change their visibility by clicking the eyeball icon to show or hide the Control Rig.
Animation Features
The following features are available to help you animate your Control Rig in Unreal Engine.
Enable Animation Mode to provide an animator-friendly workspace and tools in Unreal Engine.
Procedurally affect your Control Rig by using it in Animation Blueprints.
Procedurally affect your Control Rig by using it in Animation Blueprints.
Quickly edit animation without needing Control Rig Assets using FK Control Rig.
Quickly edit animation without needing Control Rig Assets using FK Control Rig.
Attach the position, orientation, or scale of an object to other objects using a variety of constraints.
Attach the position, orientation, or scale of an object to other objects using a variety of constraints.
Dynamically re-parent your Controls when animating with Control Rig.
Dynamically re-parent your Controls when animating with Control Rig.
Drive and extend your Control Rig animation workflow using Python scripting.
Drive and extend your Control Rig animation workflow using Python scripting.