Asset Manager
Asset Manager
Section |
Description |
---|---|
Primary Asset Types to Scan |
List of asset types to scan at startup. |
Directories to Exclude |
List of directories to exclude from scanning for Primary Assets, useful to exclude test assets. |
Primary Asset Rules |
List of specific asset rule overrides. |
Custom Primary Asset Rules |
List of game-specific asset rule overrides for types, this will not do anything by default. |
Only Cook Production Assets |
If true, |
Should Manager Determine Type and Name |
If true, the asset manager will determine the type and name for Primary Assets that do not implement This works in both cooked and uncooked builds, but is slower than directly implementing |
Should Guess Type and Name in Editor |
If true, This guesses the correct ID for content that hasn't been resaved after |
Should Acquire Missing Chunks on Load |
If true, this will query the platform chunk install interface to request missing chunks for any requested primary asset loads. |
Should Warn About Invalid Assets |
If true, the asset manager will warn when it is told to load or do something with assets it does not know about. |
Redirects
Section |
Description |
---|---|
Primary Asset Id Redirects |
Redirect from |
Primary Asset Type Redirects |
Redirect from |
Asset Path Redirects |
Redirect from |
Asset Registry
Section |
Description |
---|---|
Metadata Tags For Asset Registry |
The metadata tags to be transferred to the Asset Registry. |
Asset Tools
Advanced Copy
Section |
Description |
---|---|
Advanced Copy Customizations |
List of rules to use when advanced copying assets. |