Choose your operating system:
Windows
macOS
Linux
Steps
In the following section, we will take a look at using the UE Editor to create an .IPA of your project, which can be installed later without the need for the Editor.
If you are localizing your iOS project, you will need to also translate strings in your code. See the Localize ‘plist' and ‘NSLocalizedString' in an iOS Project page for instructions on how to do this.
Connect your device to your computer if it is not already connected.
Open your project in Unreal Editor.
In the File menu, select Package Project > iOS.
In the directory dialog, select a location for the
.ipa
file to be saved.A packaging message will appear in the bottom right corner of the editor while the game is being packaged.
A message is displayed when the project is successfully packaged.
End Result
When completed you will now have an .IPA that is ready to be deployed to your iOS device.
Steps
In the following section, we will take a look at creating a .IPA of your project that can be installed without the need for Unreal Editor.
Connect your device to your computer if it is not already connected.
Open your project in Unreal Editor.
In the File menu, select Package Project > iOS.
In the directory dialog, select your project's directory as this is where the packaged project (
.ipa
file) will be located.A packaging message will appear in the bottom right corner of the Editor while the game is being packaged.
A message is displayed when the project is successfully packaged.
From Xcode go to Window and then select Devices and Simulators.
In the Devices section, press the Plus sign icon to start the app install process.
Locate and select the .ipa file that UE4 created and then press the Open button to begin the install process.
The progress of the install will be displayed across the top of the Devices window.
End Result
When completed you will see the IPA added to your iOS device.