Panoramic Capture Tool Quick Start

A look at how to use the Panoramic Capture plugin to capture VR images.


In the following example, you will take a look at how you can set up, create, and view stereo panoramic screenshots—all from inside UE4. When you have completed this project, you will have created a panoramic image.

1 - Project Setup

In this section, we will create and then set up a new UE5 project.


  1. Create a new Project from the Games > First Person template, with the following settings:

    • Blueprint

    • Target Platform Desktop

    • Quality Preset Maximum

    • Starter Content enabled

  2. Press the Create button to load the new project.

    This could be any project. The above values are listed simply to provide a starting point for creating a project.

  3. With your project open, select Edit > Plugins from the main menu.

    Select Pluguns

  4. From the Plugins menu, under Movie Capture, enable the Panoramic Capture plugin. Restart the editor when prompted.

2 - Taking Stereo Images

In this step, you will use the Panoramic Capture plugin and the BP_Capture Blueprint to capture the images of the level in Stereo 3D.


  1. Open the Content Drawer, and browse to PanoramicCapture Content > Assets. Assets Folder

    By default, the Content Drawer does not show plugin content. To change this, select Settings, then enable Show Engine Content and Show Plugin Content.

  2. Drag the BP_Capture Blueprint onto the scene.

  3. Click Play to kick off the BP_Capture and start the capture process.

    Click image to expand.

  4. During the capture process, the editor might appear to be frozen or unresponsive for a few seconds up to a few minutes. This is due to the demanding rendering requirements of the Panoramic Capture plugin. When the editor becomes responsive again, you will be able to find the screenshots in the following location.

    • C:\PanoramicCaptureFrames\[Date & Time]\FinalColor\Frame_00000_FinalColor.png

    Click image to expand.

  5. Here is a view of the stereo image generated by BP_Capture.

    Click image to expand.

    The default output of the BP_Capture Blueprint is 8-bit (.png), with 32-bit (.exr) as an optional setting in the Blueprint.

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